
working on a patching station for the Greater Boston Bigfoot Research Institute (826 Boston). they had an old array of 1/4″ headphone jacks (25×2) that was just a display piece in the big audio station. daniel and i talked about riggin it up as a place kids could plug in headphones and hear all kinds of different bigfoot sighting reports, random noises of bigfoot, forests, snow, everything furry. i guess there’s a couple ways of doing this: a) having 50 unique audio inputs all looping to the different headphone jacks or b) detecting when a headphone is plugged into one of the jacks, having them all wired to the same audio source, and randomizing the audio source and starting it at a random time so the person feels like they patched into a random feed. i went w/ method b. this also creates confusion which is great, if the person plugs into the same jack twice, they probably will not hear the same track which is great. imagine hearing something amazing, telling your friend to plug into the headphone jack, then having it be something completely different! either the friend is going to think your crazy, or they will assign awesomeness to something that might not be that rad, bringing more awesomeness into the world. how do we detect a headphone being plugged in? turns out a lot of 1/4″ jacks not only have the 3 prongs for the audio feed, but 2 extra that essentially can be used as contact switches to detect a break in continuinty also known as plugging in a headphone. i wired these up in series to an arduino and then used processing to read the serial output from arduino and output audio at appropriate times. it is pretty awesome, its reminds me of an analog sampling setup. if only i could find the short that has recently come up in the maze of hundreds of soldering points…..



